CYM Jeopardy follows Semantic Versioning 2.0.0. A major release changes a documented game or hosting contract in an incompatible way. A minor release adds a compatible feature. A patch corrects a defect or presentation detail without changing how existing games work.
Versions before 4.1.0 were assigned retrospectively to the saved project builds and imported prototypes. Dates identify the saved builds or source snapshots.
6.2.0 · Fresh pages after deployment
· Current version
HTML pages bypass the cache. CSS, JavaScript, and logos use URLs specific to the deployed build. The home page reads its version from the same file as the server.
Visible tabs check for updates about once a minute and when you return to them. Home and guide pages refresh automatically. Game and admin pages show a reload button.
Tabs already open before this release need one reload to start checking for future updates. Updated Requirements and How to Play in both languages.
6.1.0 · Game animations and scoreboard sound
Added an opening treasure chest, flying gold coins for a correct treasure answer, and a team-color highlight for the first accepted buzz.
Added a blue-and-gold Daily Double reveal for Старше and blue-and-yellow confetti after Final Jeopardy. Tied winners share the top spot.
The scoreboard has a persistent Sound toggle and an audible test when enabled between timed rounds. Enabling sound during a timed round starts the music immediately.
Effects respect reduced-motion settings. Updated Requirements and How to Play in English and Ukrainian.
6.0.0 · Room names everywhere
Join Game, shared links, Host Control, the scoreboard, and both admin consoles now use the room name. For example, a player link can end in contestant.html?room=Lviv.
Share fresh links after upgrading. If a name is assigned again after a room closes, its link opens the currently active game with that name.
Updated Requirements and How to Play in English and Ukrainian.
5.1.0 · Ukrainian room names
Each new room gets a randomly assigned name from Ukrainian oblasts, regional capitals, and other cities, such as Lviv, Volyn Oblast, and Mariupol. Open rooms have distinct names.
Players can type the name in English at Join Game. Letter case, spaces, and hyphens are optional. Shared links and typed six-character codes remain supported.
Updated the Requirements page and the English and Ukrainian How to Play guide.
5.0.0 · Молодше treasure rounds
In all four Молодше banks, the midgame bonus is now Pick a Treasure. Three pictures hide 200, 400, and 600 points. Correct answers earn the chosen bonus. Incorrect answers leave the score as it was.
Молодше teams can tap a Shield, Gold coin, or Treasure chest for a 0-, 200-, or 500-point Final wager, up to the team’s available score.
Updated the Requirements page and the English and Ukrainian How to Play guide.
4.1.0 · Release notes and requirements
Added Version History and Requirements to the app, a version label on the home page, and a version header on HTTP responses for deployment checks.
4.0.0 · Automatic room closure
Rooms close five minutes after the last host or player disconnects. A host or player returning within that window cancels closure. Scoreboard tabs and visitors who haven’t joined a team have no effect on the countdown.
Compatibility. A room code expires when its room closes. Reopen the room within five minutes to resume it.
3.3.0 · Host recovery and Super Admin
Added Rejoin as Host, End Game, and Close Room for room owners in Admin Console. A private Super Admin link can end or close any room. Ending play keeps current scores available on the scoreboard. Closing a room frees its slot.
3.2.0 · CYM branding
Added the CYM emblem and the CYM Hartford logo across the app, with compact versions on player and host screens and larger versions on the home page and scoreboard lobby.
3.1.1 · Generic game title
Corrected the site title and guide to read CYM Jeopardy. The Zlet 2026–2027 dates identify the corresponding question banks.
3.1.0 · Bilingual guide and easier setup
Added How to Play / Як грати, one-click copying of the join link, a room code and instructions in the team picker, and an explanation of why Start Game is disabled before a player joins a team.
3.0.0 · Password-free hosting
Removed the shared host key and Admin Console password prompt. Visitors can create a room or view the room list. Host control remains tied to the browser that created the room.
Compatibility. Operators should remove the old host-secret reference when redeploying a service that used it.
2.0.0 · Team rooms and wagering
Introduced up to ten rooms with individual join codes, shared team scores, player reconnection, host moderation, and a color-matched scoreboard and admin card. Restored Daily Double and Final Jeopardy, including team wagers and server-side deadlines.
Compatibility. Hosts create a room and share its link or code. Players choose a team in the room instead of using one of the three fixed team links.
1.3.0 · Combined Zlet question banks
Combined the 2026 and 2027 Zlet material into one two-year group with Молодше and Старше options. The five іспити levels brought the total to seven banks.
1.2.0 · Bilingual question-bank selector
Added nine initial banks, including year-specific Zlet options and five іспити levels. Hosts could select English, Ukrainian, or Mixed, with a Ukrainian-share slider. Added ten-category banks with five categories per board and two high-value easy clues.
1.1.0 · Suggested team names
Added shuffled Ukrainian names drawn from CYM history and folklore. Players could accept a suggestion or enter a custom name in the lobby.
1.0.0 · First saved Zlet build
Packaged a single-game build with three fixed team slots, a 250-clue pool, a threaded local HTTP server, Cloud Run support, and a hosted access key. Teams kept their place and score when they disconnected during a game.
Imported prototypes
0.2.0 · Wagering prototype
· Source snapshot
Single-game version with separate page scripts and styles, Daily Double, Final Jeopardy, timed wagering, and manual score adjustment. Its gameplay informed the later team-room build.
0.1.0 · Original prototype
· Source snapshot
Original single-game server with separate host, board, and contestant pages, three fixed team slots, and phone buzzers.