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Requirements

CYM Jeopardy 6.2.0 · Game rules, room behavior, and deployment checks

Rooms, teams, and reconnection

Question banks and languages

Regular play and scoring

Bonus round and Final Jeopardy

Pick a Treasure for Молодше

In Zlet Молодше and іспити Молодше 1–3, the host selects a team and opens a 30-second pick window. The gold coin, jeweled crown, and treasure chest hide 200, 400, and 600 bonus points in a randomized order for each game. The team’s first valid pick locks its prize and reveals the clue. A correct answer awards the prize as the score for that clue. An incorrect answer or expired pick adds zero points.

Daily Double for Старше

The host chooses a team with at least one member and opens a 30-second wager window. That team may wager a whole number from 1 to the greater of 1,000 or its current score. The first valid wager locks for the team and opens the clue. The host judges the spoken answer and the wager is added or subtracted. If the team misses the deadline, it sits out the clue.

Final Jeopardy

When the board is cleared, the host starts a 30-second wager window for teams with members. Each team may wager a whole number from zero to its current score, with zero available to teams at or below zero. The first valid teammate submission locks the team wager. Teams that miss the deadline keep their scores and sit out the clue. In Молодше, the three choices are Shield for 0, Gold coin for 200, and Treasure chest for 500. Choices above the team’s score are disabled, and the server accepts only the listed amounts. Старше teams enter a whole-number wager.

The Final clue opens when all eligible teams lock a wager or the window expires, provided at least one team wagered. The answer window is 30 seconds and the host may advance to judging earlier. Each team that wagered receives one judgment before the host finishes the game. The wager is added or subtracted based on that judgment.

Game animations and sound

Administration and permissions

Hosting and release identification

Release checks

  1. Open the home page, Requirements, Version History, and both languages of How to Play. Confirm the home page and the HTTP header show the version being deployed. Confirm HTML is served with no-store and asset URLs contain the build fingerprint.
  2. Create two rooms and open their scoreboards. Join a team from two phones and verify that a buzz and score change apply to the correct team and room.
  3. Close the host tab and reopen it from Admin Console in the same browser. Verify that another browser can view the room but cannot end or close it without the private Super Admin link.
  4. Confirm the last host or player disconnect starts the five-minute timer. Reconnect before expiry and verify the room resumes. Repeat with only a scoreboard connected and verify the room closes.
  5. Check the selected language mix and the two easy high-value clues on a new board. Check both age groups. In Молодше, test each picture control, a wrong bonus answer, and an unaffordable Final choice. In Старше, exercise Daily Double and Final Jeopardy, including a late wager.